Source Dorks is a pop culture blog written by a circle of friends who frequently meet to play games and geek out at Source Comics and Games in the suburbs of Minneapolis, Minnesota.
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2007
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October
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- Wired Rocks
- Attention Dorks!
- Tokyo Dance Trooper
- More Mr. Wonderful
- The Definitive Leopard Review
- Mayfair Games Fixes Prices
- picture, thousand words, all that
- How To Cheat at Chess
- The Sea and Cake "Everybody"
- Radiolab @ The Fitzgerald
- Price Fixing Legalized
- Good Card Art
- Qhorin's Pantheon of Boardgaming
- My Side Projects
- Film Noir Mondays
- This Is What You Wanted All Along
- Partying with the 'Dickster'
- The RZA Explains "My Guitar Gently Weeps"
- Benefits and Birthdays
- E For All
- The League of Extrordinary Gentlemen: The Black Do...
- Lol Blade Runner
- Simon Pegg is Scotty!
- A Minor Internet Celebrity is Born
- Leroy Jenkins Digested By Ad Agencies
- Internet People! - The Meth Minute 39
- My Favorite Exploitation Flick
- "I'm here because I'm bored!"
- Looks Like I Chose A Bad Time To Leave Town
- Just Watch
- On a Similar Note
- Wu Tang + The Beatles
- Boing Boing TV
- Kick, Punch It's All In The Mind
- Mr. Wonderful Part Three
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October
(35)
4 comments:
This looks cool, but half of what I love about Portal is that it isn't a shooter. Ammo, items and health management aren't an issue. It's pure game. Adding the portal gun to Half-Life 2 creates new, cool circumstances, but the purity of Portal doesn't come along.
I heartily agree about Portal not being a shooter and all, but the one place where Portal comes up a little short is that all of the environments (even where the polished lab "surface" is "scratched") feel artificial. For a short game like Portal I'm perfectly willing to suspend my disbelief for the duration, but it still leaves me slavering to get that device into a more natural-feeling environment.
Sure, the HL2 levels are seldom substantially more complex than any given Portal level, if we pare away the texture maps. They do, however look and feel more like natural environments.
Also, I'm slogging through the second part of Nova Prospekt right now and would trade my Overwatch Pulse Rifle for the Portal device.
I wonder how long the development team (I can't help but notice that they keep calling it the "first Portal game" in the designers' commentary) will be able to keep a weapon out of the hands of our heroine in an outside Aperture Labs sequel.
can someone spoil me what was going on with the trash at the end?
if anything
Apart from it raining from the sky?
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