Source Dorks is a pop culture blog written by a circle of friends who frequently meet to play games and geek out at Source Comics and Games in the suburbs of Minneapolis, Minnesota.
Thursday, December 9, 2010
PAC MAN CE Deus eX?
(pictured is my favorite new maze)
How does one make a classic like Pac Man better? If it is 1981 you play copycat and make him a her and make the pink ghost run away even without the aid of a power pellet*. If it is 2007 you update the look and the sound and the speed and you cut the board in half*. (note that I did not include Jr., the cartoon or the 3D)
2007 was a great year for gamers. I remember wondering where the gaming industry could take us after such a year. 2010 continues to show us where with Pac Man CE DX.
So how do you make a 30 year old game that you made better three years ago better better? It turns out that the answer is quite simple: You add bombs*.
"Whoa, whoa, whoa! Wait. What? Did you say bombs?"
"Yes, bombs."
"But, but Pac Man has a stick and a 1P and a 2P button. How do you use these bombs and where do they come from anyway?"
"I don't know where they come from but now there is a bomb button too, for the bombs."
"Bombs and buttons from nowhere? This is sacrilege!"
"No, this is sacrelicious."
The Wiki would have you believe that such a device, plot or otherwise, used to get our hero out of a tight spot is a sub-par choice in story telling. That might be true but in terms of game and play the bomb addition is an optimal experience*.
*among other things
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1 comment:
Yeah, the bombs are great. The designers figured out a way to amplify the best parts of the game without making Pac-Man an invulnerable chomping machine. The bombs (and the slo-mo) give you ways out so you don't spend an inordinate amount of time looking at a dead Pac-Man and losing your momentum. Besides, if you're REALLY good you barely need to use them.
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